1Era▾
2Map▾
2Air corridors▾
Curated tactical lanes for this map & era. Pick one or more to orient the threat axis and concentrate enemy air defenses & CAP down the lane. None = open theater (free-fly). No player waypoints, ever.
3Coalition & basing▾
5Support & extras
On-station assets and briefing aids — turn on what the mission needs.
3Airfields
Fill your side's ramps with parked aircraft, ground equipment and infrastructure.
scripts/dump_liveries.py once.
Per-base overrides — set fill for individual bases
Default is "inherit" (the global fill above). Check a base to give it its own fill — 0% empties it. Civilian airports are never populated unless you deliberately override them here.7Map graphics (F10)
The map briefs the mission: each layer draws real mission geometry on the F10 map. Friendly orbits and threat rings render on YOUR side's layer only (multiplayer-safe); bullseye and nav points are shared. Zones inform — they never route you.4Threats
Air defenses plus the Threat Dial — how hard the mission pushes back.
6Carrier deck configuration
9Review & generate
One glance, then build. Any rail item jumps you back to tweak.